class
MenuSeparator
override
cloneComponent():MenuSeparator
override
cloneComponent():Component
Gets a complete copy of this component.
Returns
A new component, similar to this one. |
disposeComponent():Void
Removes this component from memory.
Calling methods/using fields on this component after calling disposeComponent
is undefined behaviour, and could result in a null pointer exception/x is null exceptions.
Calling methods/using fields on this component after calling disposeComponent
is undefined behaviour, and could result in a null pointer exception/x is null exceptions.
fadeIn(onEnd:():Void = null, show:Bool = true):Void
Applies a fade effect which turns this component from invisible to visible.
Parameters
onEnd:():Void = null | A function to dispatch when the fade completes |
show:Bool = true | When enabled, ensures that this component is actually visible when the fade completes. |
fadeOut(onEnd:():Void = null, hide:Bool = true):Void
Applies a fade effect which turns this component from visible to invisible.
Parameters
onEnd:():Void = null | A function to dispatch when the fade completes |
show:Bool = true | When enabled, ensures that this component is actually invisible when the fade completes. |
findComponents<T>(styleName:String = null, type:Class<T> = null, maxDepth:Int = 5):Array<T>
Finds all components with a specific style in this components display tree.
Parameters
styleName:String = null | The style name to search for |
type:Class<T> = null | The component class you wish to cast the result to (defaults to null, which means casting to the default, Component type). |
maxDepth:Int = 5 | how many children "deep" should the search go to find components. defaults to 5. |
Returns
An array of the found components. |
findComponentsUnderPoint<T>(screenX:Float, screenY:Float, type:Class<T> = null):Array<Component>
Lists components under a specific point in global, screen coordinates.
Note: this function will return *every single* components at a specific point,
even if they have no backgrounds, or haven't got anything drawn onto them.
Note: this function will return *every single* components at a specific point,
even if they have no backgrounds, or haven't got anything drawn onto them.
Parameters
screenX:Float | The global, on-screen x position of the point to check for components under |
screenY:Float | The global, on-screen y position of the point to check for components under |
type:Class<T> = null | Used to filter all components that aren't of a specific type. null by default, which means no filter is applied. |
Returns
An array of all components that overlap the "global" position (x, y) |
hasComponentUnderPoint<T>(screenX:Float, screenY:Float, type:Class<T> = null):Bool
Finds out if there is a component under a specific point in global coordinates.
Parameters
screenX:Float | The global, on-screen x position of the point to check for components under |
screenY:Float | The global, on-screen y position of the point to check for components under |
type:Class<T> = null | Used to filter all components that aren't of a specific type. null by default, which means no filter is applied. |
Returns
true if there is a component that overlaps the global position (x, y), false otherwise. |
lockLayout(recursive:Bool = false):Void
ready():Void
Tells the framework this component is ready to render
*Note*: this is called internally by the framework
*Note*: this is called internally by the framework
unlockLayout(recursive:Bool = false):Void
walkComponents(callback::Component->Bool):Void
Iterates over the children components and calls callback() on each of them, recursively.
The children's children are also included in the walking, and so are those children's children...
The children's children are also included in the walking, and so are those children's children...
Parameters
callback::Component->Bool | a callback that receives one component, and returns whether the walking should continue or not. |
pauseEvent(type:String, recursive:Bool = false):Void
resumeEvent(type:String, recursive:Bool = false):Void