Layout that does not modify a components top or left positions
Gets a complete copy of this component.
Returns
A new component, similar to this one. |
Returns true if the given component is a child of this component, false otherwise.
Parameters
| The child component to check against. |
Returns
Is the child component a child of this component? |
disposeComponent():Void
Removes this component from memory.
Calling methods/using fields on this component after calling disposeComponent
is undefined behaviour, and could result in a null pointer exception/x is null exceptions.
fadeIn(onEnd:():Void = null, show:Bool = true):Void
Applies a fade effect which turns this component from invisible to visible.
Parameters
onEnd:():Void = null | A function to dispatch when the fade completes |
show:Bool = true | When enabled, ensures that this component is actually visible when the fade completes. |
fadeOut(onEnd:():Void = null, hide:Bool = true):Void
Applies a fade effect which turns this component from visible to invisible.
Parameters
onEnd:():Void = null | A function to dispatch when the fade completes |
show:Bool = true | When enabled, ensures that this component is actually invisible when the fade completes. |
findComponents<T>(styleName:String = null, type:Class<T> = null, maxDepth:Int = 5):Array<T>
Finds all components with a specific style in this components display tree.
Parameters
styleName:String = null | The style name to search for |
type:Class<T> = null | The component class you wish to cast the result to (defaults to null, which means casting to the default, Component type). |
maxDepth:Int = 5 | how many children "deep" should the search go to find components. defaults to 5. |
Returns
An array of the found components. |
findComponentsUnderPoint<T>(screenX:Float, screenY:Float, type:Class<T> = null):Array<
Component>
Lists components under a specific point in global, screen coordinates.
Note: this function will return *every single* components at a specific point,
even if they have no backgrounds, or haven't got anything drawn onto them.
Parameters
screenX:Float | The global, on-screen x position of the point to check for components under |
screenY:Float | The global, on-screen y position of the point to check for components under |
type:Class<T> = null | Used to filter all components that aren't of a specific type. null by default, which means no filter is applied. |
Returns
An array of all components that overlap the "global" position (x, y) |
hasComponentUnderPoint<T>(screenX:Float, screenY:Float, type:Class<T> = null):Bool
Finds out if there is a component under a specific point in global coordinates.
Parameters
screenX:Float | The global, on-screen x position of the point to check for components under |
screenY:Float | The global, on-screen y position of the point to check for components under |
type:Class<T> = null | Used to filter all components that aren't of a specific type. null by default, which means no filter is applied. |
Returns
true if there is a component that overlaps the global position (x, y), false otherwise. |
lockLayout(recursive:Bool = false):Void
ready():Void
Tells the framework this component is ready to render
*Note*: this is called internally by the framework
Sets the index of child under this component, essentially moving it forwards/backwards.
Parameters
| The child to set the index of. |
index:Int | the index to set to. |
Returns
unlockLayout(recursive:Bool = false):Void
walkComponents(callback::
Component->Bool):Void
Iterates over the children components and calls callback() on each of them, recursively.
The children's children are also included in the walking, and so are those children's children...
Parameters
| a callback that receives one component, and returns whether the walking should continue or not. |
pauseEvent(type:String, recursive:Bool = false):Void
resumeEvent(type:String, recursive:Bool = false):Void