class
ColorPickerPopup
liveTracking:Bool
behaviour
bindable
clonable
dataSource:DataSource<:Dynamic>
behaviour
bindable
clonable
dropDownOpen:Bool
behaviour
bindable
clonable
dropdownHeight:Null<Float>
behaviour
bindable
clonable
dropdownSize:Null<Int>
behaviour
bindable
clonable
dropdownWidth:Null<Float>
behaviour
bindable
clonable
handlerStyleNames:String
clonable
itemRenderer:ItemRenderer
behaviour
bindable
clonable
searchField:Component
behaviour
bindable
clonable
searchPrompt:String
behaviour
bindable
clonable
searchable:Bool
behaviour
bindable
clonable
selectedIndex:Int
behaviour
bindable
clonable
selectedItem::Dynamic
behaviour
bindable
clonable
type:String
behaviour
bindable
clonable
virtual:Bool
behaviour
bindable
clonable
componentGroup:String
behaviour
bindable
clonable
easeInRepeater:Bool
Whether this button will ease in to specified repeatInterval
behaviour
bindable
clonable
icon:Variant
The image resource to use as the buttons icon
behaviour
bindable
clonable
remainPressed:Bool
Whether the buttons state should remain pressed even when the mouse has left its bounds
behaviour
bindable
clonable
repeatInterval:Int
How often this button will dispatch multiple click events while the the mouse is
pressed within it, in milliseconds. Default is 100.
pressed within it, in milliseconds. Default is 100.
behaviour
bindable
clonable
repeater:Bool
Whether this button will dispatch multiple click events while the the mouse is pressed within it
behaviour
bindable
clonable
selected:Bool
Whether this button is toggled or not (only relevant if toggle = true)
behaviour
bindable
clonable
toggle:Bool
Whether this button should behave as a toggle button or not
(a button that behaves like a switch, being either on/off)
(a button that behaves like a switch, being either on/off)
actionRepeatInterval:Int
allowFocus:Bool
Whether this component is allowed to gain focus
behaviour
bindable
clonable
allowInteraction:Bool
autoFocus:Bool
Whether this component is allowed to gain focus automatically
focus:Bool
Whether this component currently has focus
Note*: components that have focus will have an :active css psuedo class automatically added
Note*: components that have focus will have an :active css psuedo class automatically added
validators:Array<IValidator>
animatable:Bool
Whether this component is allowed to animate or not.
componentAnimation:Animation
The currently running animation.
componentTabIndex:Int
read-only
cssName:String
dragInitiator:Component
dragOptions:
draggable:Bool
When set to true, this component should be drag&drop-able.
read-only
isComponentSolid:Bool
Whether this component has a non-visible graphic added/drawn onto it or not.
native:Null<Bool>
When enabled, HaxeUI will try to use a native version of this component.
read-only
screen:Screen
The Screen object this component is displayed on.
styleSheet:StyleSheet
userData::Dynamic
Can be used to store specific data relating to the component, or other things in your application.
read-only
className:String
read-only
actualComponentHeight:Float
The component's true height on screen.
May differ from componentHeight if Toolkit.scaleY != 1
May differ from componentHeight if Toolkit.scaleY != 1
read-only
actualComponentWidth:Float
The component's true width on screen.
May differ from componentWidth if Toolkit.scaleX != 1
May differ from componentWidth if Toolkit.scaleX != 1
componentClipRect:Rectangle
When set to a non-null value, restricts the component's "rendering zone"
to only render inside the bounds of the given rectangle, effectively "clipping" the component.
to only render inside the bounds of the given rectangle, effectively "clipping" the component.
read-only
hasScreen:Bool
Whether this component, or one if it's parents, has a screen.
read-only
isComponentClipped:Bool
Whether this component has a non-null clipping rectangle or not.
read-only
isComponentOffscreen:Bool
true if this component's area intersects with the screen, false otherwise.
clipRect is not taken into consideration - that means, if a clipRect turns a component from being
visible on screen to being invisible on screen, isComponentOffScreen should still be false.
clipRect is not taken into consideration - that means, if a clipRect turns a component from being
visible on screen to being invisible on screen, isComponentOffScreen should still be false.
override
cloneComponent():ColorPickerPopup
override
cloneComponent():Button
override
cloneComponent():InteractiveComponent
override
cloneComponent():Component
Gets a complete copy of this component.
Returns
A new component, similar to this one. |
disposeComponent():Void
Removes this component from memory.
Calling methods/using fields on this component after calling disposeComponent
is undefined behaviour, and could result in a null pointer exception/x is null exceptions.
Calling methods/using fields on this component after calling disposeComponent
is undefined behaviour, and could result in a null pointer exception/x is null exceptions.
fadeIn(onEnd:():Void = null, show:Bool = true):Void
Applies a fade effect which turns this component from invisible to visible.
Parameters
onEnd:():Void = null | A function to dispatch when the fade completes |
show:Bool = true | When enabled, ensures that this component is actually visible when the fade completes. |
fadeOut(onEnd:():Void = null, hide:Bool = true):Void
Applies a fade effect which turns this component from visible to invisible.
Parameters
onEnd:():Void = null | A function to dispatch when the fade completes |
show:Bool = true | When enabled, ensures that this component is actually invisible when the fade completes. |
findComponents<T>(styleName:String = null, type:Class<T> = null, maxDepth:Int = 5):Array<T>
Finds all components with a specific style in this components display tree.
Parameters
styleName:String = null | The style name to search for |
type:Class<T> = null | The component class you wish to cast the result to (defaults to null, which means casting to the default, Component type). |
maxDepth:Int = 5 | how many children "deep" should the search go to find components. defaults to 5. |
Returns
An array of the found components. |
findComponentsUnderPoint<T>(screenX:Float, screenY:Float, type:Class<T> = null):Array<Component>
Lists components under a specific point in global, screen coordinates.
Note: this function will return *every single* components at a specific point,
even if they have no backgrounds, or haven't got anything drawn onto them.
Note: this function will return *every single* components at a specific point,
even if they have no backgrounds, or haven't got anything drawn onto them.
Parameters
screenX:Float | The global, on-screen x position of the point to check for components under |
screenY:Float | The global, on-screen y position of the point to check for components under |
type:Class<T> = null | Used to filter all components that aren't of a specific type. null by default, which means no filter is applied. |
Returns
An array of all components that overlap the "global" position (x, y) |
hasComponentUnderPoint<T>(screenX:Float, screenY:Float, type:Class<T> = null):Bool
Finds out if there is a component under a specific point in global coordinates.
Parameters
screenX:Float | The global, on-screen x position of the point to check for components under |
screenY:Float | The global, on-screen y position of the point to check for components under |
type:Class<T> = null | Used to filter all components that aren't of a specific type. null by default, which means no filter is applied. |
Returns
true if there is a component that overlaps the global position (x, y), false otherwise. |
lockLayout(recursive:Bool = false):Void
ready():Void
Tells the framework this component is ready to render
*Note*: this is called internally by the framework
*Note*: this is called internally by the framework
unlockLayout(recursive:Bool = false):Void
walkComponents(callback::Component->Bool):Void
Iterates over the children components and calls callback() on each of them, recursively.
The children's children are also included in the walking, and so are those children's children...
The children's children are also included in the walking, and so are those children's children...
Parameters
callback::Component->Bool | a callback that receives one component, and returns whether the walking should continue or not. |
pauseEvent(type:String, recursive:Bool = false):Void
resumeEvent(type:String, recursive:Bool = false):Void