Displays an image from either a path, resource id or raw image data.
behaviour
bindable
clonable
The horizontal alignment of the image, defaults to HorizontalAlign.CENTER. Used
when the width property of the image is larger/smaller than the width of the actual graphic.
behaviour
bindable
clonable
imageScale:Float
The value to multiply the images size by when drawing the imag eto the screen.
behaviour
bindable
clonable
The vertical alignment of the image, defaults to VerticalAlign.CENTER. Used
when the height property of the image is larger/smaller than the height of the actual graphic.
behaviour
bindable
clonable
originalHeight:Float
The original height of the image graphic.
behaviour
bindable
clonable
originalWidth:Float
The original width of the image graphic.
behaviour
bindable
clonable
The resource from which the image is loaded. This can be:
- A path to a file
- A web address
- A resource id
- Raw image data
behaviour
bindable
clonable
The scaling mode to use when changing the aspect ratio of this image. defaults to ScaleMode.FILL.
animatable:Bool
Whether this component is allowed to animate or not.
The currently running animation.
draggable:Bool
When set to true, this component should be drag&drop-able.
isComponentSolid:Bool
Whether this component has a non-visible graphic added/drawn onto it or not.
native:Null<Bool>
When enabled, HaxeUI will try to use a native version of this component.
The Screen object this component is displayed on.
userData::Dynamic
Can be used to store specific data relating to the component, or other things in your application.
actualComponentHeight:Float
The component's true height on screen.
May differ from componentHeight if Toolkit.scaleY != 1
actualComponentWidth:Float
The component's true width on screen.
May differ from componentWidth if Toolkit.scaleX != 1
When set to a non-null value, restricts the component's "rendering zone"
to only render inside the bounds of the given rectangle, effectively "clipping" the component.
hasScreen:Bool
Whether this component, or one if it's parents, has a screen.
isComponentClipped:Bool
Whether this component has a non-null clipping rectangle or not.
isComponentOffscreen:Bool
true if this component's area intersects with the screen, false otherwise.
clipRect is not taken into consideration - that means, if a clipRect turns a component from being
visible on screen to being invisible on screen, isComponentOffScreen should still be false.
Gets a complete copy of this component.
Returns
A new component, similar to this one. |
Returns true if the given component is a child of this component, false otherwise.
Parameters
| The child component to check against. |
Returns
Is the child component a child of this component? |
disposeComponent():Void
Removes this component from memory.
Calling methods/using fields on this component after calling disposeComponent
is undefined behaviour, and could result in a null pointer exception/x is null exceptions.
fadeIn(onEnd:():Void = null, show:Bool = true):Void
Applies a fade effect which turns this component from invisible to visible.
Parameters
onEnd:():Void = null | A function to dispatch when the fade completes |
show:Bool = true | When enabled, ensures that this component is actually visible when the fade completes. |
fadeOut(onEnd:():Void = null, hide:Bool = true):Void
Applies a fade effect which turns this component from visible to invisible.
Parameters
onEnd:():Void = null | A function to dispatch when the fade completes |
show:Bool = true | When enabled, ensures that this component is actually invisible when the fade completes. |
findComponents<T>(styleName:String = null, type:Class<T> = null, maxDepth:Int = 5):Array<T>
Finds all components with a specific style in this components display tree.
Parameters
styleName:String = null | The style name to search for |
type:Class<T> = null | The component class you wish to cast the result to (defaults to null, which means casting to the default, Component type). |
maxDepth:Int = 5 | how many children "deep" should the search go to find components. defaults to 5. |
Returns
An array of the found components. |
findComponentsUnderPoint<T>(screenX:Float, screenY:Float, type:Class<T> = null):Array<
Component>
Lists components under a specific point in global, screen coordinates.
Note: this function will return *every single* components at a specific point,
even if they have no backgrounds, or haven't got anything drawn onto them.
Parameters
screenX:Float | The global, on-screen x position of the point to check for components under |
screenY:Float | The global, on-screen y position of the point to check for components under |
type:Class<T> = null | Used to filter all components that aren't of a specific type. null by default, which means no filter is applied. |
Returns
An array of all components that overlap the "global" position (x, y) |
hasComponentUnderPoint<T>(screenX:Float, screenY:Float, type:Class<T> = null):Bool
Finds out if there is a component under a specific point in global coordinates.
Parameters
screenX:Float | The global, on-screen x position of the point to check for components under |
screenY:Float | The global, on-screen y position of the point to check for components under |
type:Class<T> = null | Used to filter all components that aren't of a specific type. null by default, which means no filter is applied. |
Returns
true if there is a component that overlaps the global position (x, y), false otherwise. |
lockLayout(recursive:Bool = false):Void
ready():Void
Tells the framework this component is ready to render
*Note*: this is called internally by the framework
Sets the index of child under this component, essentially moving it forwards/backwards.
Parameters
| The child to set the index of. |
index:Int | the index to set to. |
Returns
unlockLayout(recursive:Bool = false):Void
walkComponents(callback::
Component->Bool):Void
Iterates over the children components and calls callback() on each of them, recursively.
The children's children are also included in the walking, and so are those children's children...
Parameters
| a callback that receives one component, and returns whether the walking should continue or not. |
pauseEvent(type:String, recursive:Bool = false):Void
resumeEvent(type:String, recursive:Bool = false):Void