haxeui-flixel
haxeui-flixel is the Flixel backend for HaxeUI.
Installation
haxeui-flixel has a dependency to haxeui-core, and so that too must be installed. Once haxeui-core is installed, haxeui-flixel can be installed using:
haxelib install haxeui-flixel
OpenFL
HaxeFlixel itself is built ontop of OpenFL and is therefore a dependency that must be installed and setup, this can be done via haxelib using the following commands:
haxelib install openfl
haxelib run openfl setup
Flixel
Once OpenFL is installed and setup installing HaxeFlixel can be done with the following commands:
haxelib install flixel
haxelib run lime setup flixel
Usage
The simplest method to create a new Flixel application that is HaxeUI ready is to use the HaxeUI command line tools. These tools will allow you to start a new project rapidly with HaxeUI support baked in. To create a new skeleton application using haxeui-flixel create a new folder and use the following command:
haxelib run haxeui-core create flixel
If however you already have an existing application, then incorporating HaxeUI into that application is straightforward:
project.xml / application.xml
Simply add the following lines to your project.xml
or your application.xml
.
<haxelib name="haxeui-core" />
<haxelib name="haxeui-openfl" />
Toolkit initialisation and usage
Initialising the toolkit requires you to add this single line somewhere before you start to actually use HaxeUI in your application:
Toolkit.init();
Flixel specifics
As well as using the generic Screen.instance.addComponent
, since HaxeUI components in haxeui-flixel extend from flixel.group.FlxSpriteGroup
it is also possible to add components directly to any other Flixel sprite / state (eg: FlxState.add
).