class
IValidating


A object that supports validation. Objects of this type
will delay updating after property changes until just before the renderer
renders the display list to avoid running redundant code.

depth:Int
The component's depth in the display list, relative to the stage. If
the component isn't on the stage or it isn't a component,
its depth will be -1.

Used by the validation system to validate components from the down top.
id:String
read-only
isComponentOffscreen:Bool


get_depth():Int
get_id():String
get_isComponentOffscreen():Bool
set_depth(value:Int):Int
set_id(value:String):String
updateComponentDisplay():Void
Update the display of the object. All objects update the display at the
same time.
validateComponent(nextFrame:Bool = true):Void
Immediately validates the object, if it is invalid. The
validation system exists to postpone updating a object after
properties are changed until the last possible moment the
renderer renders the display list. This allows multiple properties to be
changed at a time without requiring a full update every time.